After the latest Horizon 2: Forbidden West gameplay reveal, a variety of questions got here up. Recreation Informer interviewed Guerilla Video games employees Mathijs de Jonge, recreation director, and Benjamin McCaw, narrative director, to debate the Horizon 2: Forbidden West PS4 and PS5 comparability, Aloy’s new skills, the multi-platform recreation’s launch window, and extra.
To cite de Jonge in regards to the Horizon 2 PS4 & PS5 model variations:
“Plenty of the event has taken place on the PlayStation 4, and a variety of playtesting has been achieved on PlayStation 4. So we’re making certain that homeowners of that console have a terrific expertise and the sport will look incredible on that console.
For the PlayStation 5 we are able to go a lot additional, in fact.
- Visually we are able to add much more element. The lighting on Aloy on PlayStation 5 has rather more definition. We use a particular cinematic lighting rig, that on the PlayStation 4 is just utilized in cutscenes, as a result of the sport shouldn’t be operating and we’ve got extra processing energy in these scenes. However with the PlayStation 5 we’ve got loads of processing energy, so we are able to have that lighting rig at all times obtainable, so she at all times appears to be like nice with that lighting setup travelling together with her anyplace.
- Graphically, the rendering approach for the underwater scenes is particular for the PlayStation 5, it has additional particulars and additional techniques, just like the wave approach is best on that system.”
- Horizon 2: Forbidden West incorporates a 60 FPS Efficiency Mode on PS5*. This may occasionally imply the Graphics Mode on PS4 solely permits 30 FPS at a 4K decision with ray tracing enabled (4K output will in fact even be obtainable on PS5, specs not but confirmed).
Watch the total interview in regards to the Horizon 2: Forbidden West model comparability right here:
*Extra particulars beneath…
Credit score: Recreation Informer